First bugfixes!


After some playtesting, here are the first fixes to the game!

[Impossible 0.000 times] - A friend set a 0.000 record on a level, which isn't humanly possible. If you crashed into a wall at the same moment you touched the exit, the game could count the run as finished before the restart kicked in. A run now only counts if the timer has really started and your ship is on the gate. The timer also counts the very first frame you move, so no run can come out as zero.

[Flying straight through the exit] - Another player sent a video of the ship passing through the exit without finishing. With a fast enough flick, the ship moved so far in one frame that it jumped over the gate. The game now checks your whole path every frame, so even the fastest flick through the exit counts.

[Tiny ship after a quick retry] - If you hit Retry during the exit animation, the ship kept shrinking at the start of the next run. The animation now stops when you retry.

[Phones stuck on Pause] - On phone browsers, pressing Start paused the game straight away, and Resume did the same. The game was asking for mouse lock, which phones don't support, and treated "no lock" as "you left the game". Phones no longer ask for it. On PC, the game still pauses if you press Esc or switch tabs.

Files

blockdodge_client_v0.1.3.zip 36 MB
7 days ago
blockdodge_web_v0.1.3.zip Play in browser
7 days ago

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